I hate 'games' in the non-games genre for their ugliness. More often, their visuals make me take the game's ethics less serious and cause a huge distraction to me and my ability to reflect on what the game is really about.
Books, on the other hand, leave so much room for the imagination that there is plenty of time to reflect. With a story in the form of movie subtitles and the interactive element of a game, 52 has the potential to shock you.
Thanks to the help of Frederik Jansen, who helped me with the dialog.
Made with Unity.