Fastness is a game inspired by the pillars of tower defense: building things to slow down / kill enemies, managing a limited resource and waves built around combining enemy types. On the other end, it tries to remove all tedious elements from the genre and explores a faster, potentially more interesting form of its gameplay.
The game is not quite done, but it should give a pretty good idea of where I want to take it. I'll be working on it a bit in the coming weeks. Some minor bugs persist during the game over state.
Thanks to Michiel Nijhof for the music & sfx.